#version 150

uniform sampler2D uTexture;

in vec2 vTexCoord;
in vec4 vColor;
out vec4 oFragColor;

void main()
{
    oFragColor=vColor*texture(uTexture,vec2(vTexCoord.x,vTexCoord.y));
//    oFragColor=vec4(0.3*vColor.r,vTexCoord.x,vTexCoord.y,1);
}

